The Questionnaire of Digital Game Playing (QDGP)
The topic of addictive digital gaming is underresearched in the Czech Republic. The main goal of the current research project was to develop a psychodiagnostic tool to determine the line between an acceptable level of gaming and risky gaming behaviour. At the same time, the aim was to map the prevalence of risky gaming among Czech adolescents aged 11 to 19 years. Thee-poster will introduce a new psychodiagnostic method - the Questionnaire of Digital Game Playing (QDGP) - which aims to assess the relationship of adolescents to digital games in the Czech environment.
The QDGP targets all digital games (online and offline) that can be played through different types of display devices (computer, mobile phone, etc.). The QDGP contains 32 items. The method provides recommended thresholds score to categorize respondents into problem-free gaming, problematic gaming, and addictive gaming.
The QDGP was tested in a national study, which confirmed that the QDGP shows good psychometric properties and high internal consistency (standardized Cronbach's alpha and McDonald's omega are 0.97 and 0.97, respectively). The sample included 3950 Czech girls and boys who participated in the QDGP standardization study (random stratified sampling through institutions). The QDGP identified the following prevalence rates of addictive gaming in the Czech adolescent population: a) 2.5% of primary school girls (ISCED 2), b) 2.2% of secondary school girls (ISCED 3), c) 15.8% of primary school boys (ISCED 2) and d) 12.0% of secondary school boys (ISCED 3).
The data obtained from this method can contribute to a deeper understanding of the personality of the gamer addicted to this activity and can thus become one of the pillars on the way to the effective intervention of the gaming disorder.